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| Coat of Fresh Paint |
Level 13+ |
| This armor is bright white, and leaves marks on everything it touches. |
Lvl 13 +3 17,000 gp Lvl 18 +4 85,000 gp |
Lvl 23 +5 425,000 gp Lvl 28 +6 2,125,000 gp |
| Armor: Cloth, Leather, Hide, Chain |
| Enhancement: AC |
| Power (Encounter): Minor action. Until the end of your next turn, any enemy that hits you with a melee attack is marked by you and immobilized (save ends) |
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| Belt of Scotch |
Level 11 |
| The buckle of this belt contains a secret elixir that rejuvenates and invigorates you. |
| Item Slot: Waist 9,000 gp |
| Property: You gain an additional daily healing surge. |
| Power (Daily): Minor action. Spend a healing surge and regain hit points as normal for that surge. Until the end of your next turn, you gain a +2 bonus to all defenses. |
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| Teaching Staff |
Level 12+ |
| This staff whispers your enemies’ weaknesses to you with each attack. |
Lvl 12 +3 13,000 gp Lvl 17 +4 65,000 gp |
Lvl 22 +5 325,000 gp Lvl 27 +6 1,625,000 gp |
| Implement (Staff) |
| Enhancement: Attack rolls and damage rolls |
| Critical: +1d6 damage per plus |
| Property: When making an attack against an enemy you have already hit with an attack in this encounter, you gain an item bonus to damage rolls equal to the enhancement bonus of this staff. |
| Power (Daily): Minor Action. Choose one enemy you have already hit with an attack in this encounter. Until the end of your next turn, target gains Vulnerable 5 to all of your attacks. Level 17: Vulnerable 10. Level 27: Vulnerable 15. |
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| Polar Ice Cap |
Level 18 |
| This brightly colored knitted cap keeps frost magic at the forefront of your mind. |
| Item Slot: Head 85,000 gp |
| Power (Daily): No Action. You may use any melee attack power with the cold keyword in place of a melee basic attack, or you may use any ranged attack power with the cold keyword in place of a ranged basic attack. If you use a daily or encounter power, it is expended as normal. |
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| Ring of the Dinner Bell |
Level 14 |
| While wearing this ring, a small snack nourishes you as much as a large meal. |
| Item Slot: Ring 21,000 gp |
| Property: You gain an additional 6 hit points when spending a healing surge during a short rest. |
| Power (Daily): Standard Action. Use this power during a short rest. At the end of the short rest, gain hit points as if you had spent a healing surge. |
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| Choker of the Chicken |
Level 9+ |
| This slender neckpiece enhances your ability to avoid your enemies. |
Lvl 9 +2 4,200 gp Lvl 14 +3 21,000 gp Lvl 19 +4 105,000 gp |
Lvl 24 +5 525,000 gp Lvl 29 +6 2,625,000 gp |
| Item Slot: Neck |
| Enhancement: Fortitude, Reflex, and Will |
| Property: If all your movement in this round is away from the nearest visible enemy, gain a +2 item bonus to your speed |
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